Rusted Warfare Mod Workshop
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Maintain a family of units with inheritance

Reduce duplication while keeping variant differences readable

Choose a genuinely shared base

Both switchfire vehicles share controls, memory and ammunition, mode.ini is a playable base unit while guard.ini overrides the heavier variant

# 使用相同操作逻辑,只改基础数值 / Reuse the controls with different stats
[core]
copyFrom: mode.ini
name: rwa02ModeGuard
displayText: 变弹护卫车 / Switchfire Guard
price: 650
maxHp: 460

[graphics]
image: guard.png

[movement]
moveSpeed: 0.7

Trace the effective value

If shot counting fails for both vehicles, inspect the base turret event and counter action, if only the guard speed is wrong, inspect its movement override

Reuse repeated sections too

File inheritance suits unit variants, section templates suit repeated turrets within a file, share values such as delay and still provide each turret position and projectile

[template_weapon]
delay: 1.2s

[turret_left]
@copyFromSection: template_weapon
x: -7
y: 0
projectile: shell

[turret_right]
@copyFromSection: template_weapon
x: 7
y: 0
projectile: shell

Keep the inheritance chain understandable

Prefer one base and one variant layer for small projects, test every dependent unit after changing shared code and update copyFrom when moving or renaming files

Try it yourself

Add a third switchfire vehicle overriding only cost, health, speed and art

Open interactive lesson and download the companion mod