Rusted Warfare Mod Workshop
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Draw a readable top-down vehicle

Start with small transparent images and separate the hull from the turret

Choose a canvas and silhouette

The sample hull uses a transparent 24×24 canvas with the front pointing up, draw dark tracks and a lighter body, prioritize a recognizable silhouette at game scale over tiny detail

Keep the turret separate

Keep the hull in body.png and the turret with its barrel in turret.png, place both beside the INI file and reference them separately, use an upward-facing barrel to inspect rotation

[graphics]
image: body.png
image_turret: turret.png
image_wreak: NONE
image_shadow: NONE
total_frames: 1

Align the turret center

Turret coordinates are relative to the unit center, start at x:0 and y:0, if the art looks offset, inspect transparent padding before changing coordinates

[turret_main]
x: 0
y: 0
projectile: shell

Check the result in three situations

Export transparent PNGs and replace the corresponding files, check the stationary silhouette, turret rotation and contrast on light and dark terrain, retain an editable source file

Try it yourself

Give the guard wider tracks while keeping the same canvas size and center

Open interactive lesson and download the companion mod