Rusted Warfare Mod Workshop
All coursesCreative tools中文

Communicate state with a small animation

Start with a subtle pulse and learn keyframes without obscuring gameplay

Choose the message of the animation

The medic subtle idle pulse makes a support unit easier to spot, it does not implement repair logic, test visuals and gameplay effects separately

Start with two keyframes

body_0s is the starting value and body_1s is the value one second later, scale changes from 1 to 1.05 and pingPong reverses the motion, subtle scaling keeps the silhouette stable

[animation_beacon]
onActions: idle
pingPong: true
body_0s: {scale:1}
body_1s: {scale:1.05}

Leave padding for motion

For a future sprite-sheet animation, use equal-sized cells and keep the center aligned, this sample uses one PNG frame and does not require a sheet for its scale pulse

Check readability at actual scale

Observe one medic and a group of ten, large scaling and rapid pulses can distract from combat, check selection markers, team recognition and nearby silhouettes

Try it yourself

Compare 1.03 and 1.10 scaling and choose the clearer option in a squad scene

Open interactive lesson and download the companion mod